No Work Play makes soft, friendly mobile games that fit around your life instead of demanding one. No energy timers, no chores disguised as gameplay, no guilt for putting the phone down for a week.
No Work Play is a small independent team. We started because the games we liked playing had turned into part-time jobs — login bonuses, decaying streaks, timed events. So we built the opposite: calm, generous, finished-feeling games you can enjoy in a queue.
We ship fewer games and support them longer. When something is released, it keeps getting fixes instead of being abandoned for the next launch.
Difficult levels offer help before they offer a paywall. If a player is stuck, that is our problem to solve, not theirs to pay for.
No fake countdowns, no invented discounts, no "limited time" offers that return every week. What you see is what it costs.
Our flagship title is a gentle logic puzzle with no clock and no fail state. Every board can be finished at your own speed, hints are free and unlimited, and progress saves the instant you touch a piece.
It plays completely offline, has no energy system, and never sends a notification asking you to come back. Leave it for a month — it will be exactly where you left it.
You will never be told to wait, or to pay, before you are allowed to keep playing.
Nothing decays while you are away. Missing a day costs you nothing at all.
Every ad is optional and clearly marked. Watching one is a choice you make for a bonus.
We do not sell personal information. Our privacy policy says exactly what we collect, in plain words.
Publishers, partners, press and players are all welcome. Bug reports go straight to the people who build the game, and we read everything that reaches the studio inbox.